Logo animations are becoming more and more common these days. With smartphones and the general advancement of internet technology, logos are now much more common in digital spaces and this opens the door to visual effects like animation that are not possible with physical products. Of course, the increasing popularity of logo animations means that more and more brands need them to stay competitive. So learning how to animate a logo can be a valuable skill to take your logo to the next level.
At the same time, animation software has also become more ubiquitous, lightweight, and intuitive to support this growing user base. No matter how technical and daunting logo animation may sound, even beginners now have the ability to create simple yet effective animations.
To that end, I’ll walk you through the basics of logo animation right from the start. End animation lead. As an example, I’ll work with a logo I created for my personal blog: Story Mode. While we’ll be using Adobe After Effects in this tutorial, most animation software includes similar functionality, and the basics of how the software works apply to each program, although individual names and menu options may vary.
How about a logo with Animate After Effects in 7 steps –
We’ll actually start our logo animation tutorial in Adobe Illustrator (or whatever logo design software you own). This ensures that our logo file is set up for animation.
Although animation software is itself raster-based, logo source files should be in vector format. This allows them to be modified without affecting image quality (e.g. upscaling a raster logo will result in pixelation), which will be useful later when working with shape layers.
The logo should also be layered and not grouped into a single object. This allows you to easily create more complex animations by animating individual parts of the logo. You can create new layers using the Add New Layer button at the bottom of the Layers panel, then copy and paste your logo parts.
Finally, since animations are digital in nature, we also work with RGB -Colors. If your Illustrator file is set to CMYK, you can change this by selecting your logo and navigating to EditIt consists of both the literal timeline on the right (where you set up animation events that fire on a time-based graph) and the composition area on the left (where you overlay and edit the attributes of your media objects).
Control Panel: Here you can access various support functions such as media information, paragraph and alignment options, and the pre-built animation and visual effects libraries built into After Effects.
If you are unsure about a tool or button, hovering over it will show you a description.
To import your logo file , just drag and drop it into the project window or navigate to File
You’ll see that you’ve created a fading animation by changing the opacity from 0% to 100% in 2 seconds with just two keyframes. This is how all animations are done in After Effects. You create a start keyframe and an end keyframe at variable distances along the timeline, and After Effects automatically calculates the necessary frame transitions to get from point A to point B (traditionally called interframes in the animation industry).
You can see that there are a number of attributes you can work with under the Transform property that we will briefly explain here. Feel free to experiment with keyframing and change each of them to get a feel for their animation possibilities:
Position: This attribute describes the position of the logo in X,Y space on the composition screen and allows you to animate linear movements.
Scaling: This attribute describes the size of the logo (as a percentage relative to the full size of the source file) and allows you to create growing or shrinking animations.
Rotation: This attribute describes the orientation in degrees and allows you to create rotating animations.
Pro Tip: For the logo animation, it makes sense to work in reverse (like we did with the overlay) because the animation is finished at the end should be logo. This means you need to keyframe before you change anything so you have snapshots of the attribute values in their default states. You can then move these keyframes to your intended end point on the timeline (no matter how long you want the animation to last) and create new keyframes for changes at the beginning of the timeline.
Now let’s learn some more interesting animation techniques through shape layers. Shape layers are objects that contain path information such as anchor points and connecting lines (similar to those in vector programs), and manipulating them opens the door to a whole range of animation possibilities beyond the Transform property.